Aug 13, 2006, 03:05 AM // 03:05
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#2
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Krytan Explorer
Join Date: Dec 2005
Location: somewhere
Guild: Zealots Of Abaddon [ZOA]
Profession: W/
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i like the idea because in the guildwars lore guild battles were fought with large armys not 8 people
/sign
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Aug 13, 2006, 03:10 AM // 03:10
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#3
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Forge Runner
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HOLY CRAP!! It's a revolution!!!
The first person that posted said YES!
IMPOSSIBLE!!! IMPROBABLE!!! INCONCEIVABLE!
lol
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Aug 13, 2006, 03:15 AM // 03:15
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#4
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Sound like a fun idea.
Make each player command small group of low level soldiers (like group of 8 lv 12) who will follow that player. Low level so they are eaiser to kill, and will not play too much of deciding factor. Also need a big battle field with multiple objective and routes, so to better split the group up, else it just become a mindless click feast when clush between two groups.
Dynasty Warrior type of action is already great.
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Aug 13, 2006, 03:17 AM // 03:17
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#5
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Forge Runner
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w00t
a second person says yes (maybe)
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Aug 13, 2006, 03:39 AM // 03:39
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#6
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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The more types of things to do the better
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Aug 13, 2006, 03:42 AM // 03:42
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#7
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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sounds cool, but seems like just another thing where mm's would have so much power... still cool idea and i hope it wouldn't lag
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Aug 13, 2006, 04:12 AM // 04:12
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#8
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Forge Runner
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Well, MMs could only have so many minions you know.
Also, there can be smite monk bots to take those thigns out.
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Aug 13, 2006, 04:34 AM // 04:34
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#9
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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I actually like the idea. It could be like 12v12 a bit.
12 real players on a side, you get 36 AI to divide between teams. There could be 3 "Generals" at the back that is the primary objective to kill. Perhaps they could add the technology for destructable enviroments (I'm talking around Chap. 5+), though seeing as they dont even have an engine that can tell elevation, I wouldnt count on it.
Anyways I'd love to see some version of it that doesnt have the 'outpost' capturing like in BF2. And to have allies that dont only spawn at those outposts.
/signed, though doubtful
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Aug 13, 2006, 04:59 AM // 04:59
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#10
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Ascalonian Squire
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It's obvious that if this kind of change will take place, many builds will probably change and everyone will run a thing to lower the damage of the NPCs
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Aug 13, 2006, 12:24 PM // 12:24
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#11
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Lion's Arch Merchant
Join Date: May 2006
Location: Awesometon.
Guild: Ministry of Fate [MoF]
Profession: W/
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/Signed, I love the big fights in GW, like the Vizunah Square mission .
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Aug 13, 2006, 12:35 PM // 12:35
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#12
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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EoE and EoE
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Aug 13, 2006, 04:26 PM // 16:26
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#13
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by gameshoes3003
Well, MMs could only have so many minions you know.
Also, there can be smite monk bots to take those thigns out.
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too bad we can't send in the dervishes, lol they can nuke a whole minion army with 2 skills
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Aug 13, 2006, 07:02 PM // 19:02
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#14
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Furnace Stoker
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In L2 you could have battles with 100's of players... Over a castle. it was some laggy stuff. But really dramatic.. I'd be satisfied with a 32 vs 32 player type guild battle. Thats 64 players, the size of a battlefield 2 server.
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Aug 13, 2006, 08:27 PM // 20:27
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#15
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by Nevin
In L2 you could have battles with 100's of players... Over a castle. it was some laggy stuff. But really dramatic.. I'd be satisfied with a 32 vs 32 player type guild battle. Thats 64 players, the size of a battlefield 2 server.
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sounds good, course you could beef it up with npcs but the 32 be the human count
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Aug 13, 2006, 09:28 PM // 21:28
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#16
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Forge Runner
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wow, i like this support =D
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Aug 13, 2006, 09:55 PM // 21:55
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#17
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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Quote:
Originally Posted by Yanman.be
EoE and EoE
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Screw EoE bomb, that'd be a flippin' EoE NUKE.
I do like the idea of a big battle though. Alliance battles just don't quite have the feel of armies clashing...
So, something to this effect, /signed
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Aug 14, 2006, 05:24 AM // 05:24
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#18
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Forge Runner
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sweet, and I've noticed that I didn't sign yet =D
/signed
now i did
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